
Comfort in Chaos: A VR experience about togetherness
By: Campbell Coughlin ‘22
Faculty Adviser: James Lee
(Creative work)
(Senior capstone)
Specialized Resources
Student-faculty research is an integral part of Connecticut College.
Research experience prepares you for graduate programs and careers, and sets you apart from the competition. You have opportunities to conduct research with faculty during the academic year and for in-depth research experiences during summer break. Fellowships and grants are often available to help with expenses.
What kinds of research might you do as a student here? Here are just a few of many examples:
Comfort in Chaos: A VR experience about togetherness
By: Campbell Coughlin ‘22
Faculty Adviser: James Lee
(Creative work)
(Senior capstone)
Animated Appreciation: AR portraiture
By: Ellie Ebby ‘22
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
Dreamscapes: An immersive audiovisual VR experience on sound and the future of simulation
By: Hatim Siddique ‘22
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
unblocked: An interactive game and installation about connection
By: Madison Ford ‘22
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
emPOWER through Animation: An animated interview
By: Bri Goolsby ‘22
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
Feel The Beat: Music from biofeedback
By: Adam Khan ‘22
Faculty Adviser: Andrew Greenwald
(Creative work)
(Senior capstone)
Learning to Sing: An augmented memoir
By: Alexis Lynch ‘22
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
Window(s): A video-poetry performance on personal history and internal state
By: Alcy Hart ‘22
Faculty Adviser: Karen Gonzalez Rice
(Creative work)
(Senior capstone)
UNNatural Bodies: Analogue and digital sculptures
By: Jake Leone ‘22
Faculty Adviser: Denise Pelletier
(Creative work)
(Senior capstone)
Feed: An app for connecting with recipes
By: Ezra Norris ‘22
Faculty Adviser: Andrea Wollensak
(Creative work)
(Senior capstone)
No Blank Canvas: A game about creativity
By: Julia Rossiter ‘22
Faculty Adviser: Ozgur Izmirli
(Creative work)
(Senior capstone)
The Architecture of Detention: An installation about the sociological impact of space
By: Emma-Sofia Wipper ‘22
Faculty Adviser: Di Luo
(Creative work)
(Senior capstone)
Growth: Visualizing cancer through projection and sculpture
By: Jack Roser ‘22
Faculty Adviser: Rachel Boggia & Denise Pelletier
(Creative work)
(Senior capstone)
The Plant: An AR experience about plant-human interaction
By: Althusa Lin ‘22
Faculty Adviser: Andrea Wollensak
(Creative work)
(Senior capstone)
“gARden,” an experience that includes augmented reality, sound, and interactive features that help create wonder and curiosity about the plant world
By: Carla Torres ‘21
Faculty Adviser: Nadav Assor
(Creative work)
(Senior capstone)
“Refashioning Batammaliba Architecture,” reconceptualizing Batammaliba architecture from Togo to decolonize and reshape how such spaces look and feel
By: Kevin Odwesso ‘21
Faculty Adviser: René Brakels
(Creative work)
(Senior capstone)
“1 in 3,” an interactive installation that examines the prevalence of sexual assault on Connecticut College’s campus through personal experience and research
By: Emma Furgueson ‘21 & Tatiana Wiener ‘21
Faculty Adviser: Robert Gay & William Tarimo
(Creative work)
(Senior capstone)
“Visualizing Online Activism,” a speculative design to humanize and visualize online petitions through video and audio, in order to amplify the scope and support for grassroots calls to action
By: Anna Baronsky ‘21
Faculty Adviser: Andrew Greenwald
(Creative work)
(Senior capstone)
“Computer Music,” a choral composition for mixed voices facilitated by a computer program
By: Megan Aldrich ’21
Faculty Adviser: Andrew Greenwald
(Creative work)
(Senior capstone)
“Genetic RefleXions,” a magic mirror that displays genetic info about the person with their reflection
By: Cameron Aaron ‘21
Faculty Adviser: Stephen Douglass
(Creative work)
(Senior capstone)